Day thirteen. There wasn't a devlog yesterday because for whatever reason all I did was draw a rock. That's it. Today however was much more productive. Now, at around the halfway point, I need to start on actual gameplay/ levels rather than just mechanics. I started by drawing a world map on paper, to get an idea of what I'd be making:
I then imported that image into unity as a template to build the world on top of. I started by putting in path tiles, then overlaying grass. After that I went around the map adding grass clumps and rocks to pull it all together and hide the tiled look slightly. Lastly I created a campfire object for the small enemy spawn sites:
To finish the day I animated the fire's glow to flicker, and added a spark particle effect: