Thank you SO MUCH for the kind words!! I tried especially hard to convey that low-tech feeling with the screen and controls -- really emphasizing that "spatial confusion" subtheme which i loved-- so this comment made my day omg. However there comes the challenge of making intentionally cumbersome controls, but...in a fun way? Kind of like that old Receiver game where it's stupidly complex to aim/reload/shoot the main weapon. I agree, though, the steering and looking up part of the mech definitely need tweaks to make it more responsive. Like I found my own head subconsciously hunching downwards to try and get a better upwards angle when I was in the mech LOL. The enabling steering was a hotfix to address concerns with the previous steering method, which was quite literally nauseating (the mech turned but your player didnt :I), so the lack of playtesting is definitely where that clunkyness comes from. Ideally we wanted the whole mech to have 360 degree intractability buuut we didn't get that far lol. I LOVE the idea of an optional steering system though, that seems like the perfect middle ground for what I want to go for. Really appreciate that suggestion, and thank you so much for the wonderful feedback overall! (btw love the angel's egg profile piiic)