Have you ever played the board game "The Quest for El Dorado"? It's a hex tile based game that might be interesting to look at for inspiration if you wanted to take this project further (which I really think you should). El Dorado is a board game with a modular map system where you can build "maps" which are essentially race courses out of these hex clusters. It might be a good way to think about how to do procedural generation: have hand crafted areas that are stuck together procedurally by less intentional "hall way" paths.
Haven't heard of it, but i checked it out after your suggestion. Looks very interesting, thank you! I agree, especially for a procedural generation the combination and variation of pre made areas might be interesting. El Dorado also has varied costs for traversing tiles - a mechanic i initially planned, but scrapped because it would work a bit strange with the caravan. Now that i think of it, maybe the movement across some special tiles could require an extra food or ore. That's why it's good to look for inspriation, so thank you for suggesting it :)