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bippinbits

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A member registered Apr 19, 2017 · View creator page →

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Thank you, that's cool to hear! Yeah it was just a game jam game, no updates planned. I still like the idea of it as it is something that is lost in modern games, but not that many people played it or liked it a lot.

You can get new creatures by squshing plants with a fruit. Sometimes your creatures evolve into "dead ends", which is when you need to squish them.

Then you cabbage is a catalyst for arm evolution, speeding that up. If you want to evolve the arms quickly, you can squish the other food or even the complete plants. For example, you might want to squish all the faceberry plants once you got the different heads.

i love it :D

Thank you so much, wow! It is rare to get this extensive feedback, i appreciate it. The save function is dearly missing, i agree. We love Ravenhaul and would like to continue with it and improve it, but right now we don't have the time to do it. Just too many games on our plate. We do this for a living, and we take the freedom to make a jam game for a week 2-3 times a year, but we can't put in much more time because they are free games and we can't work extended periods for free. So, i can empathize with devs needing to move on to their next game. We have 18 games on itch and 2 more on steam, and even if i love them all, we can't keep working on them all.

To the feedback: don't worry, without a save and some bugs around the later stages can be a bit straining to reach. I'd love for you to be around if we eventually can continue working on the game (making it into a full release). My hope is that we can do that next year, but plans change a lot over time.

I really like the suggestion of not having a numeric value for the distance. That would make it a lot more accessible i think, easier to understand, while providing the same challenge. It is a direction question too, whether it is a more hardcore management game or more on the cozy friendly side. 

I do like that you met some challenge with finding or training the right bird - this is exactly what i wanted from the patrons, to pose a challenge to your birds. Some later patrons have long ranges or big parcels as delivery, which you need the herons for.

Ah, now i understand the logic behind it. The installer will probably choose the first entry in the list that matches your OS. The jam build was older than the post jam (which makes sense), but it was listed as the first build. I fixed that, thank you for the info! That should make many player experiences better.

Thank you so much for the extensive feedback! Just so i can understand the feedback correctly: Which version did you play? browser or downloadable? Post jam or jam submission?
We made the game in 3 days and then took a few days of that week to balance, polish some things and fix some bugs. From the description it does sound a bit like you played the jam submission.

Sadly Firefox does not support the way our engine handles browser games. It works in chrome though, or you can just download the game.

Polish is insane, really on another level! I loved the setup and the mechanics, as well as the humor with stage 3, both narratively and visually. I am not sure what it was, but i juried stage three 4 times and never had an opening to solve it. On the 5th i got cards with which it felt trivial (dictator). Not sure if that was intentional. I assumed the idea was to block out the bench quickly so you'd not get a third horse, but the cards did not allow it until my 5th run.

In any case a lovely game, congrats! Would be a game that made a jam team proud, crazy for one person in 48 hours.

We do not have plans to continue with this in the foreseeable future. It's great to hear you enjoyed it! We just got too many projects we like to work on, and Home Raider is one the least asked for. Just check how many people are asking for a save system on ravenhaul xD

ah, it might run without a frame limit, i'm not sure (has been so long!). I don't even remember if it is supported ingame, but if you activate vsync it should be fine.

thanks :)

Sorry to hear that, but it might not work at all.

You are listing games that were made as commercial products by big teams for hundreds of thousands of dollars, each sold for actual money. You compare that to a completely free game made in 3 days in a game jam, by people using their free time to do it ;)

Thank you, appreciated! Sorry about the buggy state, i wish we had the time to do a bug hunting round. But we got our hands more than full right now. My hopes are the same though, that we'll be able to expand this and make it a full game :)

Nice writeup! Do you think that removing the constraint of having to follow the grid when building would be an interesting change?

It's out on steam :D

http://domekeepergame.com/

I see you're really getting serious with that pixel art, awesome :D

Because this is a game jam game ;)
Implementing a save is way beyond scope of that and takes some days to do.

haha, i will <3

this is added now, thanks for the suggestion!

all fixed, thanks :)

yeah that was a bug with contracts that had multiple units of delivery. They should only appear when the are done.

Thanks, should be all good now.

Ah yes, thank you! Should be fixed now :)

ah yes, linked the page, thank you :)

I fell into a pit when i was supposed to learn how to use the RMB ability. Is there a way out of it? I didn't quite catch how to use the ability, as the tutorial vanished too quickly. It seems i shoot it with RMB and activate it with a second RMB hit, but i'm not sure what it does. Is this the way to get out of the pit?
I enjoyed the style and mood!

thanks a ton for playing and recording :)
Videos like this are very helpful, as it is excellent feedback to see someone play for the first time. I'll watch it soon and am sure i'll learn some things that will lead to improvements. 

I can't promise it yet, because i can't decide this alone - but i'd love to! Itch deserves as many games as possible that help give them back a bit of revenue. They did so much for us, with hosting all our free games, so i feel i owe them. Right now, the reality is just that we cannot support launching on more than a single platform, because we are so small. I hope we can change this some time after release on Steam (12 days from now, phew!).

This is a problem of your browser - you can't play the game in the browser if webgl is not supported. You can however download a windows or linux standalone. No reason to give a 1 star rating :(

Are you not sure what to do now? If that's the case: there is one last orb to the top right. You can scroll with arrow keys, wasd or right click drag to get a better look. Connect it to your road network, same as with the other orbs.

if you have enough wood, you can just move onto the water tile and the bridge gets built automatically. I think it was 5 wood, haven't played in a while :D

Awesome, thank you for making the video! I enjoyed watching that a lot, not many people played Gorilla Taxi. I wanted to recreate the old feeling of getting to know a city, soit's great that you picked that up and it was cool seeing you getting familiar with the streets.

WASD or hold right mose button and move the mouse.

ah, i understand. Are you able to play it in the browser?

what do you mean with that? Higher resolution, more colors?

You can scroll through the map. The last one should be out of screen.

It's not released yet. New demo will come in June :)

Hehe, good job, stable economy! :D
Build a road connection to the golden orbs. Then a big orble will start from your solar chamber, to gather it. If you get all 3 orbs, you win.

XD

wohoo, thank you :)

hi :)