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This was super cute!

I found that the stairs felt a little sticky, and occasionally experienced some jitter when standing still. I would have enjoyed being able to jump while running, but otherwise had a fun time.

Hope you had a positive experience using Godot for 3D, and thanks for doing a Linux build (it ran fine!) :)

P.S. There's a typo in your cover image!

(+1)

Thanks! I really appreciate the feedback! It was definitely a positive experience overall, I'm glad to hear the linux build ran well!

I'll definitely be putting more work into that 3rd person controller before using it in another game. The jitter and sticky stairs is actually why I disabled jumping while running actually! Originally I had it enabled but if you jumped while running on the stairs it would rocket the player right into the ceiling!

Thanks for the tip on the cover image, took me a few minutes to spot it even after you pointed it out tbh! That dyslexia, gets me every time.
I think I may just leave it as is at this point, as a testament to just how janky this first go at 3D really was.

Don't worry! It took me a little while to spot it as well after it was pointed out to me. That's typos for you!

I can understand how fighting the physics system would lead away from allowing jumping while running/on stairs/etc.. It's always a tricky thing to manage when using a general purpose physics engine for specific-case implementations.