Day 2 - Continued
I made even more stuff! A mana-pickup that will be randomly dropped by fallen enemies, a short dash (a.k.a 'water slide') and a super jump ability that spawns a giant geyser below your feet (this will be used mostly to traverse terrain but it can also serve as 'get out of jail' free card during combat scenarios).
ToDo list for tomorrow:
- Basic UI for abilities.
- Clean up and balance cooldowns (I'm using magic numbers for now).
- 1 or 2 combat abilities.
- Start working on the AI and combat.
Wish me luck!