DAY 15
Today I prototyped another thing I'm pretty sure will be in the final game, the "SHINY GOOD POINTS BALL" which is a nice good object that you want to guide your kite into, while of course also guiding your kite away from the bad spikey no good projectile balls. Except right now it's the same placeholder pumpkin sprite tinted green but I know you know that it's all good we all good right now. Oh I also got a lil UI thing in there that displays the amount of shiny good points balls you've collected, since I figure this game will probably end up with a sort of arcadey get-the-high-score focus to it as I've mentioned. Also you can see in the video, those platforms I made yesterday are a bit annoying to maneuver around; currently thinking the full game won't have them, unless they're heavily modified or placed very carefully (the benefits of prototyping, am I right fellas?) (I'm right).