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(+1)

This had plenty of nice touches - the phone screen pictures, the countdown sound effect, the cat... The way you have the player slowly piece together what's going on is really well-done. You've given just enough info on the context, setting and backstory for the player to feel grounded in the plot. And you really feel bad for the protagonist no matter what happens. Wonderful job.

A couple of bugs I found: Some of the links pulse in time with the countdown (perhaps to highlight their importance, lol), and when restarting the game some of the links show text that suggests you're clicking on that option a second time (e.g. the one about unpacking the boxes), and there's also other links that seem like they're showing up early, or text that isn't exactly the same as the very first time you play the game. If you're using the Harlowe story format, I'd suggest using the (restart:) macro for your Play Again link to reset all variables and visits while taking you back to the beginning.

Played through it a few times to get all the endings. I enjoyed it a lot! I'm glad you were able to submit this!

(+1)

I really appreciate the feedback!

I haven't yet checked, but I believe some of those issues would be due to the variables not resetting, so thank you for letting me know about the restart macro. As for the blinking links... that was not intentional. Hopefully a solution to that comes to me while I'm no longer under a time crunch hah