What a mind-bending puzzle game! I love how each restriction adds pressure and difficulty.
CorvidAsh
Creator of
Recent community posts
This is such a lovely game! The graphics and music are charming, and the controls are satisfying. Levels are cleverly designed so that new concepts are introduced nicely, then played with in interesting ways. Secrets are fun to find! It’s a love letter to Kirby that has its own distinct identity.
I like it when I hit the down button and the crow sits (•v•) Best game 11/10
I am so flattered! Thank you for the kind words :D
While I was playtesting, I had to turn the volume off after a few playthroughs. I agree it's annoying as hell and a bit too loud, and if I'm not the only one to think that then it might be worth switching to a more subtle ticking sound for the post-jam update.
The spooky visuals contradicting the narrator's composed and relaxed initial commentary had me immediately engaged. It's unsettling to see the environment in a different way than the main character. You know something is up.
I am very bad at handling horror so I had to sit with my girlfriend to go through this one lol. The thing that had me most on edge was the music and sound effects and the subtle and varying ways they glitched out, not to mention that damn Emergency Broadcast alarm that instills visceral fear every time I hear it. I am spooked. Really nice job!
I don't know Latin or ancient history very well, so at first the game was confusing and I had to visit translate.google.com to know what to do. What was not confusing was the setting. I love that the visuals (clothes, buildings) and the language quickly establish a familiar Ancient Rome setting. Plus there are so few Latin words to learn that the game doubles as a small lesson about the Latin words used.
Some text is sometimes hard to read, but this is otherwise a polished demo. I'm excited to see where this project goes if you choose to keep working on it!
Oh WOW. Like magic, the music's final bells tolled as I read the last page. Though I know that was due to pure luck and my ridiculously fast reading speed, it added to the tone of the ending and shows how well your music can complement a story when timed correctly (I'm not sure how easy that is to do in Twine so I don't judge how you've posted your final work). Your composing talent shines with this entry! 🎵🎵
I saw on your project page that you mentioned D&D and (because I've been playing D&D a lot lately) I felt like this was being read to me by a DM about an NPC that the party is spying on while deciding whether we should save him from prison.
I want to play a few more times and see the little bits of foreshadowing that I missed. Nice job on this one!
I really appreciate the feedback!
I haven't yet checked, but I believe some of those issues would be due to the variables not resetting, so thank you for letting me know about the restart macro. As for the blinking links... that was not intentional. Hopefully a solution to that comes to me while I'm no longer under a time crunch hah
... hey, are you just saving playthrough data to farm for new game ideas? Because if so, you're a bloody genius, but good luck filtering through all the silly shit people have undoubtedly typed. I'm people btw
The only issue I take is that it's sometimes hard to know how your answer will fit in grammatically, but if there is any broken grammar it usually makes the resulting text even funnier so that's hardly an issue. Overall very funny game, thank you for making it loop so that I can spend an unbroken 20 minutes replaying it and giggling a bunch :D
I stumbled upon the "Thank you for playing!" ending first. The context it gave made some of the other endings seem sad, like watching passionless creation. The narrator sounds tired. Playing this felt like watching a friend struggle and, depending on the ending, eventually find some peace and comfort. There's something heartbreaking about the line "onto the next one." I wonder what it feels like to other people who played?
The use of music is powerful. I didn't consciously notice the different recordings of the same song until my second playthrough, but I could feel the difference well before knowing what it was.
What a quick way to burn a stack of five dollar bills!
Each twist left me more impressed. I selfishly wish it were longer, but it's honestly the perfect length. The way that repetition and expectations are toyed with made this so unique. To me, the room seems to have a skewed sense of time... how long do you spend in there? How long does it feel like you've spent in there?