Day fourteen. In terms of progress, what I managed to do doesn't seem large, but due to the repetitive nature of the task as well as the length, it took a while. I created several rock assets, and started to bring them into the map as borders. I also added smaller rocks and grass clumps around them to tie them into the world, and I also created beaches, one for the lake and one for the sea:
I then added a different glow and particle system to the area at the bottom point of the map. Tomorrow I hope to pretty much finish the map, aside from spawning and water effects. I also have to film a devlog video tomorrow, so I might get behind schedule a bit