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Wow, thank you so much. Appreciate you giving it a whirl, and I'm really happy you found stuff here that you liked. Because of the "first draft"iness of the script and dialogue, I was wondered if people might get the impression I was either peddling genuine disdain for disco or that I had a bone to pick with all things alt-culture -- both of which couldn't be further from the truth! -- so it's reassuring that you felt both the old and new Ultraviolet patrons' POVs were represented. I hope to flesh out the characters more in the future. 

Real sorry about the botched save system and the bug! Can you remember what the technical issue was/where in the game it happened? I have patch notes about a mile long at the ready, but I've yet to find an actual game-breaker other than the soul-crushing "fadeout, but no fade-in" deal. One of the rarer animations--seemingly no matter which set of graphics I chose for it, so I must've tied it into a plugin's settings or something--resulted in a weird error I've never seen before, but I was thinking me tinkering with animations post-jam was the issue there, and that it wasn't in the deployed version. If everything messed up in the middle of a late-game battle, I doubly apologize!

No problem! I'm looking forward to how you might build upon this draft. The bug that ended my run was indeed the fadeout, but I was also worried that losing a battle would undo everything as well.