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(+1)

Days 3 and 4
I now have a rudimentary but functional combat system. Which is great because that was my main goal for this jam. With a bit of polish, one or two more enemy types, and an actual game level, this may yet become a real game and a reasonably fun one at that!

What I managed to do:
- Improved ability cooldown system.
- UI.
- Combat ability - water projectile that staggers and deals damage to AI.
- AI that can both take some and give some.

Here's how it all looks in action:

"We're doin' this brah!?"
"I warned you!"