Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(1 edit) (+1)

Hi Garlock009, could you share an example of the type of AI you are looking for? A video of a game showing similar enemies behaviour could work.

I'm a Unity Gameplay Programmer with experience in 2D platformers. Maybe I can help you.

Sure, so here's a video link of a similar enemy type. The bigger enemy, something that can patrol an area, give small chase to the player, and attack when they get close. Anything else like the enemy going back to their original location after losing the player, or if the player attacks from afar then they'd go in that direction. What I would like though I guess would be a state system or such that this enemy is created with so I can just add on another enemy later on.

Thanks Garlock009. Sure, I can help you with that. I worked on the State Machine System for all the enemies and bosses in this game: