This game has finally been in development for a whole month and so much progress has been made. Anyways this week I was rather busy as well however I managed to get a lot more done than last week. The stats menu is what I began working on first was finishing off the stats menu. I redesigned some of the sprites as well as making sprites for the elemental and elemental resistance stats. I lightened the menu shadow as well and added a small sidebar, you can click the sidebar's buttons to navigate across different menus. There is also a display for each stat amount and for each stats multiplier. The final thing I did with the stats was making it so that defeating enemies will reward you will small amounts of stats.
The second thing I did was actually getting around to finishing the goblin totems. I wasn't happy with the design of it originally so I redid it and it now fits in and looks much better. I made an animation to show it charging up as an indicator for when it will summon a goblin. When ready to summon one, after charging up a green puff of smoke shoots out from the orb and it eventually pops into a goblin and the totem reverts back to being normal. I made a script which allows me to easily set the chance for an enemy to spawn and how often it attempts to spawn an enemy. It also doesn't go above the total enemy cap for that specific enemy.
I don't have any images to show for this yet but I spent some time working on the main story for the game and it goes into some detail about what you will actually be doing and some background lore about why you are even this archer defeating enemies. This story will also feature a larger map and many interesting NPC's and systems. I'll start with the quests. You can accept quests by speaking to the villagers and they will reward you with things like stats, materials and other cool rewards. There will be a few types of quests including but not limited to, slaying quests, collecting quests and a few other kinds. The rewards you receive and what type of quest it is will depend on what NPC you speak to.
The next large system will be abilities! Abilities are a simple way to majorly boost your strength and add a level of depth and strategy to the combat system. You will be able to unlock abilities through nearly anything including advancing in the game, completing quests and obtaining stat milestones. There are also 2 main types of ability, the passive and active ability. Passive abilities are always running and active abilities require you activating them. Each ability will also have 5 tiers for you to upgrade and you can only use a few abilities at a time.
I didn't get too much real work done on the game this week but a lot of ideas and things that needed finishing were finished so I would consider it as some good progress. If you have any suggestions please feel free to tell me!