I have recently began working on a new game which I have wanted to work on for while. It is a 2d, open world RPG where you travel all across the large map gaining power along the way. I plan on updating this devlog every Sunday with progress from the past week as well as taking in any feedback that is left! The project currently doesn't have a name so any name ideas are appreciated.
I started the week off by working on a tileset for a dirt path that I then later turned into an auto tile in order to create the map more efficiently. I also later on worked on some grass and other pieces of shrubbery to scatter everywhere.
I also made a few sprites for some trees as well as an archer and bow. The bow can rotate around the player meaning I don't have to draw or animate arms which is a huge time saver. I wanted to get the rendering working nicely so that things with a lower Y position render over things with a higher Y position so I made that as well as a different version that won't constantly update the rendering because I didn't want it to be too laggy.
Another large thing I worked on this week was the first enemy. It is called the angry flower and is passive until attacked, then it will start shooting pollen at the player.
I made a spawning system where if you are within a certain range of the area that can spawn the enemy it will have a chance to spawn up to a maximum amount of enemies every 5 seconds.I also made an area called the flower field for the angry flower to spawn in.