Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+1)

I'm particularly fond of match 3s, so this was a fun treat for me. It was a bit overwhelming for me at first, with so much to digest. However, I really love the concept. A match 3 where each resource has an impact on a "meta" game outside of it is a pretty nice idea.

For feedback, I didn't really understand the hourglass resource in the match 3 puzzles. I figured they add to "turns until failure", but I don't think that's what ended up happening. I'm also not really sure what failure is, or how bad it is. At one point it claimed I failed, but I kept playing, and the failure turned to success. And I'm not sure how I succeeded either haha. It was also very difficult to target resources, since I never really seemed to end the match 3 with a profit. Lastly, I think the music loop was a bit short. Since it was only a few seconds long, it became a bit repetitive the longer I played.

That said, the art is really impressive. The chimneys in the back add some nice movement to the image, especially when you're staring hard at the match 3, looking for moves. The subtle movement of smoke makes it much nicer on the eyes. I also have no idea how you managed to program the logic for the match 3 (as someone who's programmed casually, it seems like quite the challenge), so I'm really impressed you got all the logic down. The UI is also very intuitive. Sliding blocks works perfectly, and I never had any errors with the match 3, popups, or anything of the sort. 

Overall this was very well made. This game has a lot going for it, and I feel like a lot of creative risks were taken, but they all paid off for me. Congratulations on making it to the end!

(+1)

I added the hourglass to increase difficulty. It's supposed to represent time and how time is just an obstacle to progress so you don't actually get any resources for clearing them. I'll add a note to the description page for that.

The find match stuff gives you 3 turns to make a match of that type. If you fail you lose 50 of that specific resource and if you win you gain 50. I meant to add some visual indicators that would pop on the screen but I forgot until reading your comment. Also, it isn't always active. There is a 1/3 chance for it to trigger after each turn. So once it says "success" or "failure" it is inactive until a turn count comes back.

There is actually a really good YouTube tutorial by TaftCreates that goes over creating a match-3 puzzle game and it gave me a lot of good insight into how to make it happen. 

Thank you for the insightful comment/feedback and thanks for playing my game!

(+1)

Got it, I think that resolves a lot of my confusion. It's a very well game, so thank you for making it haha. I might also pay that tutorial you mentioned a visit, so I appreciate the recommendation!