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(2 edits) (+1)

Hey there! Sorry for the late reply, I’ve just seen your post.

Well, thanks for the kind words, really appreciate it. Handling collisions with non-axis-aligned geometries has by far been the most difficult thing I got to implement for my engine! Lots of late-night debugging sessions and pulling my hair out due to the inaccuracies caused by floating-point rounding errors, haha! I’m glad how it turned out though. As for the collisions against the y-axis, you are right, they are non-existent right now. That seems a lot more straightforward though, when compared to handling collisions in the x-z plane.

As for the mouselook issue, I haven’t really invested in resolving that one since I would have no real way of verifying/testing my fix as I have never been able to reproduce the issue on my end, sadly.

So true. Collision can really knock the toughest coder out, just like rounding errors. And those stealth chameleon bugs. Oh so that keys thing was just on my machine. Must be the hardware then. It's a touchpad, not a mouse, maybe that's it.