Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

So the final raymarching shader will use a shading function found in the default shader template, a file that’s parsed to define how the final shader is assembled.

To do your own shading you’ll need to make your own template, which gives you full control. We’re about to add documentation about how to do that, but it involves duplicating the included RaymarchTemplate file and dragging the new one on the “Shader Template” property of the Raymarcher component, then any edits you do on that file will be reflected on the auto-generated raymarching shader.

Not on my computer right now but I’ll reply shortly with more information!