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(2 edits)

Oh! That's simple.

You see, the windows are randomized. There are 8 possible outcomes (Well technically 4, but two of them have 2 more chances to spawn):

- 3/8: There's nothing at the window. (If you choose that window, nothing will happen)

- 1/8: There's a bottle of water at the window (If you choose that window, you will collect the water)

- 1/8: There's a brown food ball at the window (If you choose that window, you will collect the foodball)

- 3/8: There's a rock at the window (If you choose that window, you will cause damage to your windows. If your windows broke completely, you'll lose 1 life per movement, your windows can stand up to 6 rock crashes.)

PD: Don't worry, since I saw a chance of a rock spawning in both windows, I created an event that would change that. Basically, each thing was given a certain number: 1-3 = Nothing; 4 = Water; 5 = Food; 6-8 = Rock. So, this function makes that when that would happen, it reduces the number by 3. Meaning, if 6 comes out (Rock 1), you would get nothing instead, if 7 comes out, you would get water instead, and if 8 comes out, you would get food instead.

You can collect up to 5 of water per galloon (30 in total), and 3 food balls (pretty balanced, i know).

You lose 0.05 score per tick, so in a second, you lose 1 score-point. However, if you move, you get 10 score points, and doing things right for your fish (changing its water when needed, feeding him when needed) gets you 15 score points.

This game is about quick reaction to see which window is the better, and would give you the thing you need, while avoiding rocks and other threats.

Finally, your fish will lose 1 life per window if:

- The windows are completely broken (huge hole in the middle, you've lost at this point)

- Hunger bar depletes (it stops getting lower, just feed your fish with the Up Arrow Key)

- Water gets to stage 4 of contamination (very green water, use your water with the Down Arrow Key)

Your fish has 3 lifes. You lose if they got to 0.

Hope this helps you out better! Sorry for the misunderstanding!