Is a little bit hard to notice what's going on at the start of the game, once you got it, it goes fine, i woul've rounded the score to an integer num , having it as a float is a bit weird ^^" also I really liked the fact that you can choose between 3 different fish, that adds some replayability, which is nice
Viewing post in E.Fish - MiniJam91: UFO Version jam comments
Oh hi there! Nois feedback you gave me.
Yeah, I've received some comments before on the game being hard to understand at first then going easier. If I could I would've added more instructions in-game, but I guess that adds up to the replayability too.
About the messed up scores.... yeah, to be honest I don't know what's up with that. On Construct, I just put that every tick, you would lose 0.05 score, so that way, in a second you would've lost 1 score point (I should've put it on seconds instead of ticks, but I ran out of events, RIP) and then, boom; 13 decimals cuz why not. I was expecting the game to just add two decimals to the score and that would've been it, sometimes Construct is weird.
Anyway, thanks for playing! Hope you had a great time!
I never developed on construct and i don't know if you can control time there, but what you could do is another variable that starts at 1 and loses 0.05 per tick, when that variable reaches 0 then you substract 1 from the score counter and put the time control variable i've mentioned to 1 again, keep in mind that framerate (tick calls) can vary depending on the users computer ^^ Sorry for that long text, of course i enjoyed your game!
Thank you for the suggestion! I'll keep that on mind when making my next game, or maybe for a re-make of this game. That's actually a smart idea and I hadn't thought of that. Of course you can control time in here, so I'll definitely use it for further proyects. Also, don't worry about the long text, I wrote bibles to a poor soul some 5 comments below, lol. Anyways, glad you enjoyed it! I just played your game and its awesome too. Plain epic.