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Is a little bit hard to notice what's going on at the start of the game, once you got it, it goes fine, i woul've rounded the score to an integer num , having it as a float is a bit weird ^^" also I really liked the fact that you can choose between 3 different fish, that adds some replayability, which is nice

(+1)

Oh hi there! Nois feedback you gave me.

Yeah, I've received some comments before on the game being hard to understand at first then going easier. If I could I would've added more instructions in-game, but I guess that adds up to the replayability too.

About the messed up scores.... yeah, to be honest I don't know what's up with that. On Construct, I just put that every tick, you would lose 0.05 score, so that way, in a second you would've lost 1 score point (I should've put it on seconds instead of ticks, but I ran out of events, RIP) and then, boom; 13 decimals cuz why not. I was expecting the game to just add two decimals to the score and that would've been it, sometimes Construct is weird.

Anyway, thanks for playing! Hope you had a great time!

I never developed on construct and i don't know if you can control time there, but what you could do is another variable that starts at 1 and loses 0.05 per tick, when that variable reaches 0 then you substract 1 from the score counter and put the time control variable i've mentioned to 1 again, keep in mind that framerate (tick calls) can vary depending on the users computer ^^ Sorry for that long text, of course i enjoyed your game!

Thank you for the suggestion! I'll keep that on mind when making my next game, or maybe for a re-make of this game. That's actually a smart idea and I hadn't thought of that. Of course you can control time in here, so I'll definitely use it for further proyects. Also, don't worry about the long text, I wrote bibles to a poor soul some 5 comments below, lol. Anyways, glad you enjoyed it! I just played your game and its awesome too. Plain epic.