Hey, thanks for the review! Really apreciated!
Some of the things you mention are things I had in mind, but time sure bit my ass, I'll take notes on the others, specially the camera one and the colliders.
I choose that camera angle because I wanted the models to be visible in a way you could understand them without hurting too much how you locate your character to dodge the bullets, tried different angles and found that one to be an acceptable one, but I'm sure I should have spent more time thinking about it before I started modelling the characters.
The money effect was delayed intentionally to match the animation, but maybe it wasn't a good idea afterall.
The thing with the colliders is that making them smaller made me feel it was too easy since I didn't have enough time to design more attacks, so it was probably a mistake as a result of not having someone without experience betatesting it.
Thanks again for your review, I'll really take your opinion in consideration.