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Atommyc

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A member registered Sep 02, 2021 · View creator page →

Creator of

Recent community posts

Hey, this game is awesome! I mean, it's really far away from being finished, and I found a lot of bugs (almost 100% my fault since I can't make a normal gameplay like a normal human being), but I really felt your spirit of making a game with actual interesting gameplay over just another dating simulator. You got my follow and I'll keep an eye from time to time to see your progress.

I got a question if it isn't  very daring; to sync both character's  animations during sex scenes, did you put two points in space for position and orientation and just created a state for both characters or made it in a different way?

I was thinking on having the main character model hidden   on any enemy and swap  with the main character for  sex scenes, but doesn't seem like a very optimized solution.

Once again, congratulations for your game, I really enjoyed playing it even on that early stage <3

Trust him, people got really dizzy T.T


Good game overall.

(1 edit)

Hey, thanks for the review! Really apreciated!

Some of the things you mention are things I had in mind, but time sure  bit my ass,  I'll take notes on the others, specially the camera one and the colliders.

 I choose that camera angle because I wanted the models to be visible in a way you could  understand them without hurting too much  how you  locate your character to dodge the bullets, tried different angles and found that one to be  an acceptable one, but I'm sure I should have spent more time thinking about it before I started modelling the characters.

The money effect was delayed intentionally to match the animation, but maybe it wasn't a good idea afterall.

The thing with the colliders is that making them smaller made me feel it was too easy since I didn't have enough time to design more attacks, so  it was probably a mistake as a result of not having someone without experience betatesting it.

Thanks again for your review, I'll really take your opinion in consideration.

I also thought about a difficulty lvl based on the amount of money taken by the objects, the amount of enemies per wave and so. I wanted to have 3 different endings based on the amount of money left and make a real animation for the story. I made a system to create different waves in no more than 5 min, but sadly my obligations left me with no time to make more waves, and since it's only 20 waves I thought it wasn't much of a problem.

Hey, thanks for the review! I knew not adding a collision effect for the enemies was a flaw on the design, but  I couldn't come up with a solution that was visible enough with the time I had (the money collission effect was created and added in the last hour before I submited the game). 

I thought about the idea of making the character inmortal during the special attack, too, but also the time left i had to change it was limited, so I simply added more money to he cash register.


I'm glad you enjoyed the game ^^

(1 edit)

Hey! Cool game, but I found a bug with the final boss; you can push it out of the window by touching it with your character. 

Edit: I've seen you used Unity for this. I guess you might solve this by freezing the position and rotation of the rigidbody component.

67 puntos :3

Buen juego