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Thanks for the comment :)

The slow down when the background turns white may be due to the shader I wrote that inverts the colours, however it's quite simple and lightweight so I don't see why it would slow the game down... I made and tested the game on a pretty old laptop too?

As for difficulty, I'm afraid I didn't have any time spare to ramp it up over time and also test that it doesn't become unplayable.

After the Jam is over I might consider updating it a bit and releasing a 'post-jam' version though :)