minor spoilers
Still playing through this. Even if level scaling is making the Sewer Wrath Slime a tougher fight than intended, I found it managable by alternating between Lunge and Bribe to stall for another Lunge. I was able to get Devon but didn't realize that the Wrath Slime vendetta meant an inescapable unbribeable boss fight would be appearing on basically every map. I think that means I should stop rationing saves - they're not even $10 yet.
Couple of little bugs I ran into:
The conversation markers on the map started appearing when Devon joined, which made me remember the marker I triggered before recruiting any party members, I think in the room north of the woods bus stop with the attacking flowers? I wasn't sure if that was a bug or a very contextless flashback/flash forward at the time.
You can see a lot of health bars for the empty slots in the Stanley fight if you use Spray. Also you get a Broken Flute even if you win without trying to grab it before the fight? I'd understand if it was intentional, and maybe I missed a line at the end of the fight, but nobody seemed to say anything about it being broken until I turned it in at the Bar.
It would be convenient if the shop interface showed a comparison against what you already have equipped, instead of against baseline stats and a net stat delta. If that's an RPG Maker limitation it's not a big deal.
Still plenty of stuff left to dive into here. I'm really only inching my way through and things like Wrath Slime and Stanley revenge attacks tend to make me regret my frugal approach to saving.
Oh, this was all on 1.1 I think? So if anything changed in 1.2 I haven't checked it out yet. Nothing shows up in the itch client install options on Windows 10 so I downloaded it and forgot to keep it updated