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(+2)

I love this asset pack, but the fact that the tiles in the tileset image are not consistently aligned makes it really difficult to work with, at least in Godot and LDtk. It would be nice if all the tiles were on the same grid.

Hey, thanks for your comment.
The tileset is aligned on an 8x8 grid. And the bigger tiles are considered a 4x version, so 16x16 for the big ones. hope that helps

It’d be helpful if the 16x16 were in a different part of the sheet than the 8x8.

Vertically, s4m_ur4i_huge-assetpack-tilemap.png starts with 8x8 palette, then does some 16x16 blocks, then a bunch of 8x8, then more 16x16 blocks. This makes accessing the 16x16 blocks awkward since you can’t slice with a 16x16 grid and need to either edit the png or slice 8x8 and make all your 16x16 objects out of 4 objects.

the 16x16 are intended to be sliced like 8x8s that’s part of how the graphics work. See the example tilemap for that. You can just use an 8x8 slice.