Probably the best action game I've played this year, there's a wondeful chaos to Magenta Horizon's combat. It's remarkable how dense with enemies the screen can get, but fights remain coherent and manageable thanks to the extensive aerial mobility. This isn't a game where you’ll be thoughtlessly mashing out a bunch of interchangeable attack strings, instead careful positioning and enemy prioritization are the keys to success. I'm particularly fond of the encounters that feature a ton of projectiles, as they emphasize the fluid and twitchy movement mechanics that make this combat really shine. A deeply impressive piece of work, I'm excited to see where the project goes next. Also, Blücher is very cute :^)