Day 9
Today I did't really do much of anything, but I did do one thing. I WAS able to fix the menu bug that made the water go FTL(faster than light) all I did was move the piece of code that makes the water move from the Update() method to the FixedUpdate() method. I guess the overhead from the engine running was enough to keep the frame rate down low enough that the water behaved within the normal laws of physics. But once the game was built and that overhead was gone the frame rate skyrocketed and with it, the water. But because the FixedUpdate() method updates Independently from the frame rate, it does't seem to have that problem. So yeah at least there's that, anyway, I'll try to do more tomorrow. As of the time of this post I'm studying up on save data using binary files(I think... I don't know I'm very tired) I'm familiar with saving using Json but I wanted to try something else this time. welp! maybe tomorrow I'll have that upgrade system ready. who know's? I don't.