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(1 edit) (+1)

I tested 0.6.1 you made again good progress. jump animation is great. more player models look also great.

Feedback/ideas:

Level 1

- add a dying sound fx.

- Add a winning dance animation and sound fx.

Level 2:

- Bots are running still too fast.

maybe you can set different walking/speed values for the bots.

- make the player falling down once he is walking on the parallel bars.

- player should get a random number and wait for his turn. actually you don't have to wait for your turn (its not movie conform)

exaMple: you get number 4. now you need to wait for bot 1, 2, 3 and now it's your turn. before it's your turn there should be an invisible wall which blocks you from jumping on the glass plate.

Level 3:

Hand/rope is offset.


options menu:

- add an option to deactivate blood

- add an option to change background color for start screen with soldiers. actually it's grey looks good. but just for fun a option changing to dark blue or green or brown.


good job so far. game is getting better and better.

(+1)

Thank you very much for your feedback, I will take care of fixing everything and adding the proposed things. And well in future updates the changes will be seen.

Thank you for your words.<3<3

I hope you don't forget my suggestions. i will test now v0.7.0.  It seems you are the hardest working squid game developer. Wish you much success ;-)

I tested v0.8.0

Oh what happend? There are so many bugs now.

(2 edits)

V0.8.0

Level Red light Green light: 

-----------------------------

Bug 1: When bots stop walking at RED light, the player model is still gliding forward a little bit.

Bug 2: Sometimes bots stop walking forward and don't move anymore.

Bug 3: Round never ends, although I crossed the finish line.

Bug 4: Round never ends, even when the time is up.

Bug 5: Time is up but the remaining bot players are still alive on the playground. They should be shoot down.

Bug 6: When I open gesture menu there are three gestures but I can't choose the gestures with they keys 1, 2, 3. I need to use the mouse. That is not good. You can bind the gestures to they keys 1, 2, 3. That is more easy to use. gesture menue is not necceassry. just the keys 1,2,3 are great.


Idea:

when player model stops walking/running the pose should be freezed. Actually you get a boring A-pose. Player looks pretty bored in A-pose. Looking like they have a stick in the ass. 

alternatively when players stop moving, the player model should change to a more exciting pose instead of a-pose.

---------------------

Level Glass Bridge:

---------------------

Bug 1: Sometimes bots stuck on the glass plate.

Video:

https://drive.google.com/file/d/1lRzBTw4S4m0FNGBiUsJgQaIgWIOgdkHB/view?usp=shari...

Bots2: Bots are jumping too fast from glass plate to glass plate, it's not authentic. Just slow down the speed.


-----------------

Level Tug of war:

-----------------

Bug 1: Rope is offset. Rope is not in the hand of the players.

Bug 2: Pink soldiers are offset. Solider position is too high, looks like they are flowing.


fgteev played your game on youtube. a lot of users will play your game but at the moment there are too many bugs. good look. i know you can fix all. you are great :)