2 years later.. looks like the project has been discontinued
warlordy
Recent community posts
You are the only squid game developer who continues making updates. That is good. but unfortunately you added from update to update more and more bugs. You lost the focus to finalize the basis game red light green light, making it bugfree and better. you got a lot of good feedback and ideas but you continued making more levels that are not working correctly. what a pitty.
V0.8.0
Level Red light Green light:
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Bug 1: When bots stop walking at RED light, the player model is still gliding forward a little bit.
Bug 2: Sometimes bots stop walking forward and don't move anymore.
Bug 3: Round never ends, although I crossed the finish line.
Bug 4: Round never ends, even when the time is up.
Bug 5: Time is up but the remaining bot players are still alive on the playground. They should be shoot down.
Bug 6: When I open gesture menu there are three gestures but I can't choose the gestures with they keys 1, 2, 3. I need to use the mouse. That is not good. You can bind the gestures to they keys 1, 2, 3. That is more easy to use. gesture menue is not necceassry. just the keys 1,2,3 are great.
Idea:
when player model stops walking/running the pose should be freezed. Actually you get a boring A-pose. Player looks pretty bored in A-pose. Looking like they have a stick in the ass.
alternatively when players stop moving, the player model should change to a more exciting pose instead of a-pose.
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Level Glass Bridge:
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Bug 1: Sometimes bots stuck on the glass plate.
Video:
https://drive.google.com/file/d/1lRzBTw4S4m0FNGBiUsJgQaIgWIOgdkHB/view?usp=shari...
Bots2: Bots are jumping too fast from glass plate to glass plate, it's not authentic. Just slow down the speed.
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Level Tug of war:
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Bug 1: Rope is offset. Rope is not in the hand of the players.
Bug 2: Pink soldiers are offset. Solider position is too high, looks like they are flowing.
V0.8.0
Level Red light Green light:
-----------------------------
Bug 1: When bots stop walking at RED light, the player model is still gliding forward a little bit.
Bug 2: Sometimes bots stop walking forward and don't move anymore.
Bug 3: Round never ends, although I crossed the finish line.
Bug 4: Round never ends, even when the time is up.
Bug 5: Time is up but the remaining bot players are still alive on the playground. They should be shoot down.
Bug 6: When I open gesture menu there are three gestures but I can't choose the gestures with they keys 1, 2, 3. I need to use the mouse. That is not good. You can bind the gestures to they keys 1, 2, 3. That is more easy to use. gesture menue is not necceassry. just the keys 1,2,3 are great.
Idea:
when player model stops walking/running the pose should be freezed. Actually you get a boring A-pose. Player looks pretty bored in A-pose. Looking like they have a stick in the ass.
alternatively when players stop moving, the player model should change to a more exciting pose instead of a-pose.
---------------------
Level Glass Bridge:
---------------------
Bug 1: Sometimes bots stuck on the glass plate.
Video:
https://drive.google.com/file/d/1lRzBTw4S4m0FNGBiUsJgQaIgWIOgdkHB/view?usp=shari...
Bots2: Bots are jumping too fast from glass plate to glass plate, it's not authentic. Just slow down the speed.
-----------------
Level Tug of war:
-----------------
Bug 1: Rope is offset. Rope is not in the hand of the players.
Bug 2: Pink soldiers are offset. Solider position is too high, looks like they are flowing.
fgteev played your game on youtube. a lot of users will play your game but at the moment there are too many bugs. good look. i know you can fix all. you are great :)
someone has stolen your screenshots and made a scam game https://squidgamedev.itch.io/squid-game-ultimate
I found a 3D model of player 067. Maybe you want to add it Player 067 LINK
Maybe you can add a player model selection to play with different player models. Just an idea :)
I tested 0.6.1 you made again good progress. jump animation is great. more player models look also great.
Feedback/ideas:
Level 1
- add a dying sound fx.
- Add a winning dance animation and sound fx.
Level 2:
- Bots are running still too fast.
maybe you can set different walking/speed values for the bots.
- make the player falling down once he is walking on the parallel bars.
- player should get a random number and wait for his turn. actually you don't have to wait for your turn (its not movie conform)
exaMple: you get number 4. now you need to wait for bot 1, 2, 3 and now it's your turn. before it's your turn there should be an invisible wall which blocks you from jumping on the glass plate.
Level 3:
Hand/rope is offset.
options menu:
- add an option to deactivate blood
- add an option to change background color for start screen with soldiers. actually it's grey looks good. but just for fun a option changing to dark blue or green or brown.
good job so far. game is getting better and better.
Feedack for 0.5
So far good progress.
But Level 1 is too short and it ends too fast after crossing the finish line.
Maybe you can add a winning sound and wait 10sec till level 2 starts to get a sense of achievement.
you could also add an animation for a dance once a player crosses the finish line or an animation where the player lays on the ground like in the series. animations can be found on mixamo.com
Maybe you want to add different looking 3d models, also women.
Level 2: The bots run too fast and they dont jump. Level design looks better now with more bulbs. good job.
jump animation looks too static.
you can change the settings manually as a workaround:
step 1: C:\Users\yourusername\AppData\Local\SquidGame\Saved\Config\Windows
step 2: open the file GameUserSettings.ini with text editor
step 3: change sg. values from 3 to 2 or 1 and save the file
3=high quality
2=medium
1=low
step 4: start the game and now the quality is lower = higher fps
That's a great recreation. I also like the intro where you make a call. Maybe you can complete the scene one day so that we can look around for higher immersion. I like also the different player- and celebrate animations.
Ideas:
- First person view could be also interesting (POV). Adding a key for first person where the player head is hidden.
- Are you going to add also GLASS BRIDGE one day? One of the most popular games in Squid Game.
- Adding a room where you can see how the piggy bank is filled with money after a match is finished.