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(1 edit)
func _on_slaveconfirm_pressed():

is the appropriate function in which to add any traits to either the player or the starting slave as it is the last function called before a new progress begins. Though the start slave's traits are reset at the start of this function.

startSlave.cleartraits()

However, note that the player is not expected to have traits so they will not be displayed, and many have no effect on the player.