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i understand.  I'm trying to learn music but the systems are so much harder than just fiddling about with a keyboard.


I'm thinking you could try something like this (any time i put{} everything inside is attached to it


If joypad pressed (B or a, I forget) {

if joypad is pressed (up){

attack item (make an up animation}

}


not sure how well that would work, but it should check to make sure your pressing both to do the up slash.  may have to check the other way around, as in checking for up first.  could be applied to down as well, but I'm not sure about the pogo.  seriously dude I would pay for an entire game remake lol.  I know its likely not possible to remake the WHOLE game, but a man can dream lol.  if you have  a patreon or anything, id love to contribute to the finishing of this when i get some money, as HK is my favorite game of all time, so to play it on GB is amazing.

yeah i tried that approach too, i think an entire game is possible with so much work around or fewer features. like some charms are permanent upgrades while others will be cut entirely, spells are hard to do too since gbstudio only allows few sprites and frames on screen. thanks for suggesting tho. sorry i cant really ask for payments as this is an established ip. but u can support the other og titles ive made [that'll be enough tp keep me motivated]. and dont worry, i do plan to demake the game eventually.

actually, thanks to the TPP1 mapper (which as far as im aware isnt supported by GB studio...), it would be possible to fit the whole game (TPP1 supports up to 1GB of data/cartridge). also, GBstudio is really limiting, if the game was written from scratch in asm, then maybe you could even come up with creative workarounds for certain limitations. (im not trying to insult the developer for developing the game in thier own way, just saying that the gray brick is more capable than youd think)