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actually, thanks to the TPP1 mapper (which as far as im aware isnt supported by GB studio...), it would be possible to fit the whole game (TPP1 supports up to 1GB of data/cartridge). also, GBstudio is really limiting, if the game was written from scratch in asm, then maybe you could even come up with creative workarounds for certain limitations. (im not trying to insult the developer for developing the game in thier own way, just saying that the gray brick is more capable than youd think)