day seventeen. One week left. In the morning I started on a simple enemy spawning script. Right now it works, but I still need to get the re-spawn time right. I might also make it so that if the player is near the spawn site, enemies cannot spawn. Moving on to the afternoon I started work on a new enemy type, the centurion. It deals more damage and has a higher health rating. It was relatively easy to implement as I already had the base enemy script, which only required a small amount of tweaking. What took the majority of time was modifying the legionnaire's animations for the centurion:
Finally I fixed the enemy collisions between each other so that now they don't clump together into one ball of enemies that can kill the player in two hits, but also so that they don't send each other flying when colliding when knocked back like snooker.