Thanks for your second round of feedback! I'm hoping to expand on the manager AI and add other flavorful systems like that. I like your ideas a lot.
At some point I want to add "campaign module sheets" that suck the players into different multi-assignment, one being working for an overly ambitious Manager AI...
I'll revisit the perk harm tags. I made the decision to remove them at a time in dev. when perks weren't very common (esp. to lower level employees) and I hoped to make the game "extra lethal" by keeping the focus on the stress track. But things have changed!
RE: the character sheet printing, can you go further into "deciding how to print it"? I'm not against a printout with a single character keeper on it, I'd just like to understand how to offer that better.