Feedback:
-Game Dialogue can feel unnecessary. You could combine lines to create less clicks and make it less exhaustive.
-When going through another loop, doing the dialogue and brewing tea again gets boring. Maybe use a shortened version of the dialogue after a loop?
Cute Game. Liked the style and the message. It also really reminded me of Higurashi/Umineko Style Looping, especially when you used the word Witch!
I'll explain further: Waiting 40 seconds while already read dialogue flashes in front of your eyes isn't very interesting for players. By altering or shortening dialogue you offer players something new to make sure a player doesn't have to wait for new content. Waiting isn't considered to be fun in Games.