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The visual direction you're going for is very interesting, I like it! It definitely works with the story and atmosphere. As for the music, the transition is flawless! However, at times it gets a bit too repetitive and loopy.

For the gameplay, I think it's a clever idea, but as some people said below, the souls would sometimes randomly collide with the red blocks without the player ever interacting with it, which is a bit of a frustration. I rescued around 6-7 souls already which then suddenly reduced to 4 because the souls spawned so near/right on top of the red block which is very frustrating.

Overall, good job! I think it's an interesting concept! Also may I ask, what engine are you using? It almost looks as if you programmed your own engine 😅.

Thanks for your comment ^_^

I know it's a repetitive task : who has told that saving souls would be easy ? ^^" I've explained how this game works in an another anwser to a comment : it's why souls behaviours are sometimes impredictable. Well done for reaching the 6-7 saved souls ! So close to 10 becomes a challenge against Purgatory (and its aim of equilibrium).

My game engine is "Clickteam Fusion". It helps me to create anything from scratch. So with this tool (that avoid me to write in a specific language) I can program my own game engine to be sure it fits to my own project. So everytime I start with an empty page and begin with absolutly nothing (no sky, no gravity, no pre-made concept or gameplay, ...) and create everything "by hand". Perhaps harder, but freedom of creativity has no price.

Take time to try this game another day, it's very grateful to reach the end, specially when it's not an easy task.