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The art work in-game was a steep contrast to the expectation I had from the main-menu. While the in-game art worked well, the main menu seemed irrelevant. As well, explaining WASD to be your movement in such detail is a bit redundant as it is an implied-control. In other words, WASD is used in most games, it does not need further explanation.

Moving further, there is a fatal error upon interacting with the table in the second-room, so I had to bypass that. That said, I felt the story was good, but being told in a forceful manner. A wall of text while trying to play quickly broke the immersion, and it moved far too slow for comfort.

In the end I feel the shining star here is the in-game art style. It actually worked remarkably well together and felt like I was on an old Game Boy.

Overall, I enjoyed the concept, but felt the execution did not deliver justice to the game!