I like the little touches on each house and trying to use those and the dialogue cues to guess the right responses. I was all settled in to try and figure out how to maximize my candy, which I assumed was the goal of the game, but that left turn was a pleasant surprise and excellent twist!
This was a fun little story romp and welcome break from some of the more intense action/platformer entries in the jam. And kudos to you for making a great game that worked for two jam themes as a solo dev. You should be proud. This was great.