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Some concepts I liked in order of greatest importance to least importance:

* I liked how the controls were pretty simple. I just had to use a mouse to drag the planet and that was it. I did not even have to use my keyboard.

* I liked the soundtracks. They did not sound repetitive and they sounded nice. Also, the soundtracks fits the mood and feel of the game. The soundtracks made me feel calm while playing the game.

* I liked how interesting it was to manipulate the rockets to crash. Doing this made me feel clever, and there were tons of ways Icould make the rockets crash which I found immersive. I particularly liked crashing one rocket into another rocket, but crashing rockets into rocks were fine too.

Some concepts I did not like in order of most important to least important:

* I did not like how the instructions were presented. Though I liked the fact that the instructions were told in the game, I did not like that the instructions were just told by a big chunk of text. When I read the big chunk of text and started playing, I kind of forgot the instructions (I remembered using the mouse to move but I did not remember how to lure rockets towards me).

* I did not like the fact that when the player dies, the player has to go back to the main menu again to play. I did like this when I first started playing, as I forgot the instructions, but I did not like it after the first time. It felt repetitive to go back and forth between the menus.

* I did not like the camera of the game. Since the camera was too zoomed in, I could not see rockets from far away and I sometimes was afraid to move in fear of getting hit by a rocket that I saw at the very last second before my death.

(+1)

Thanks for playing! I appreciate the comprehensive feedback. I'll remember to consider menu and camera placement in future games.