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I actually don't have the answer. Did you use C#? Afaik that wouldn't work. Docs Found this: https://docs.godotengine.org/en/stable/getting_started/workflow/export/exporting... and here some youtube:

But other than that. Why not export to windows/linux-binary? I know it would be more accessable with web, but better than nothing. (My engine doesn't have web-export, so I do exactly that...)

cool, thanks ill check it out. thanks for the help

Thanks for the help! Here's the project if you want to play it btw. https://ph0eniix-dev.itch.io/yes-mom