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Cool idea, though I think it'd be nice to guide the player a bit more in what they need to do (i.e. which colors in which holes for which cannons), it's a bit overwhelming for a new player to try and figure it out all at once while there are enemies headed towards them. Good job submitting!

Thank you for playing I appreciate your input. Although I thought I did that by color coding the input holes to the output holes and putting small signs on the top ceiling, Ill plan to make better design choices with this in mind. But I definitely  understand, I had to slow everything down from what I initially had it since it is overwhelming thinking of the opposite action and defeating the enemy.