Yhea .... so there are swords in the center of altar when you start, where you can grab and start killing the bugs. The lighting effects and lighting configuration made that initially difficult to identify and see that. And thank you for the input, Ill make sure to put instructions on pause menu for instance like this.
LeonWard
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Hey guys, I am looking to join a team or group, I am a programmer and I am looking to keep growing my skills. I have a years worth of on and off side projects and just recently published my first VR game on Itch.io. I look forward to creating something awesome and learning more on this Jam.
Also to the host, is there a Discord channel for this Game Jam?
Thank you for playing I appreciate your input. Although I thought I did that by color coding the input holes to the output holes and putting small signs on the top ceiling, Ill plan to make better design choices with this in mind. But I definitely understand, I had to slow everything down from what I initially had it since it is overwhelming thinking of the opposite action and defeating the enemy.
The following game is a steady wave attack game with special game mechanic and play style that fits with the them of the jam "opposite". You will need to "Color Smash" the in coming waves of astro minions, only to quickly find out your initial "inputs" are not what they seem. Its a puzzle to figure out but if your witty enough you'll figure it out.