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(+2)

Thanks!

Was planning a bit more variety on the floors - signboards on pillars with different background colors, numbers and letters on it, that would also help in navigation (the levels are grid based, so having an ex.: A 02 sign would help a lot, i think) - and was also planning on dynamic level events, like replacing a fuse, or having a path that loops infinitely until you go a certain pattern.

Totally agree with the tutorial, never had time for it. Changed the game concept around the halfway point of the jam, so yeah... :D

If I do work on it post jam, I already have a plan to overhaul the combats action point system, and make it way more flexible!