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(+1)

I've been #blessed with short work schedules this week. Good for this project, bad for me wallet but here is what's been done today:


I've made a trap for the crystal section that activates once you step on it. Some crystal eggs that are randomized with it's appearance that hatch into wasps that shoot stingers at you (might change their path a bit). I'm planning on making some tiles that will look similar to the eggs but not so much so it has more of a surprise factor when first meeting them. Made a stalactite that falls after you step under them. I may make another enemy for this area, something simple and easy to kill.


Also made some enemies for the lava sections. Still a bit rough around the edges but got the basics down. I'm not entirely sure why I made them mostly eyeballs but I don't dislike it so I'mma just go with that. First of the enemies is a spawner that makes small eyes that follow the player. A jumping jellyfish(?) idk maybe I'll change it to a jumping eyeball to stay with the theme. and finally a wall eyeball that shoots lasers. Same with this group probably gonna add another enemy or two. Or perhaps some traps/perils.

Todo: I want to make some more decorative tiles otherwise this is going to be a pretty barren place. I'm going to start on both the minibosses for both areas, and start making the levels, I've already made an outline of the map so that should be pretty quick imo. And finally make that dang hurt sprite for the player and spear sprite. I should also probably start adding sound effects... lots to do.

oh man, this game is evolving to look like a ton of fun! The environmental traps are 'Cool' ;) 
My big road block is 'programming' enemy types - really like how your environment and flying enemy behave 

(+1)

Thanks! And yeah the fun of making and thinking up enemies and their behavior is always cut short when you actually have to program it in lol