For the first 2 rooms I don't know if it was the lighting but it was really hard to figure out what was happening or what anything was. Managed to fumble my way through most of that and the rest of the game. I really like the idea of moving the camera across the room to solve puzzles but the gameplay was a bit confusing like certain times I would enter a door and it would take me back a room and I'd solve that room again and when I came back and entered it would proceed to the next room.
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Thanks for the feedback! I do agree that the lighting and filters made it hard to understand what was happening, and that is a real problem (bigger than any bug the game has). Like any triple A gaming studio, my reaction was "I'll fix it later," which was a pretty stupid idea. I do want to improve on this when I make a post-jam version, because i, as well, like the general concept.