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Thank you!

Reid is so drunk, he's just wiggling around and changing shape...yeah, that's it. LOL

I think the some of balancing issues are because the map is too small. If it took longer to get to more difficult battles it might work better. I'm still learning the balancing thing. The battles were all to easy so I scaled the stats up across the board, but didn't have time to check it out.

Ah, the problem of the front view battlers.  I need to learn different ways to make that more interesting,  but I really don't like side view battles.  I should have used CBT or something.

I noticed that weird chest, too, but couldn't figure out why it didn't show the notification. It's also weird because it's a copy of all the other chests of the same type...

The vendor restriction is absolutely arbitrary. I did it as a kind of incentive - like "oh, I have to see what's behind that door!"

That bug really puzzles me.  If you do three tries and don't reach 300 Treasure score, it will reset to 0.  I was going for a rogue-lightish thing with this game. Staying at the inn should reset all the chests, but I didn't flip those switches at the "sorry, you didn't reach 300" event. That should fix that. Maybe.

I'm just glad I finally made a game that wasn't missing files or full of game-breaking bugs!  You can't learn without doing it so I'm glad you do these game jams. I've learned so much about RPG Maker over the last few years from watching your tutorials and streams.

Now I just need to start thinking of what gimmick I want to try for January's jam!