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Brian Perez

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A member registered Dec 14, 2017 · View creator page →

Creator of

Recent community posts

It stinks! Just kidding. I liked it and I can't wait to get my hands on this engine!

Thank you!

Reid is so drunk, he's just wiggling around and changing shape...yeah, that's it. LOL

I think the some of balancing issues are because the map is too small. If it took longer to get to more difficult battles it might work better. I'm still learning the balancing thing. The battles were all to easy so I scaled the stats up across the board, but didn't have time to check it out.

Ah, the problem of the front view battlers.  I need to learn different ways to make that more interesting,  but I really don't like side view battles.  I should have used CBT or something.

I noticed that weird chest, too, but couldn't figure out why it didn't show the notification. It's also weird because it's a copy of all the other chests of the same type...

The vendor restriction is absolutely arbitrary. I did it as a kind of incentive - like "oh, I have to see what's behind that door!"

That bug really puzzles me.  If you do three tries and don't reach 300 Treasure score, it will reset to 0.  I was going for a rogue-lightish thing with this game. Staying at the inn should reset all the chests, but I didn't flip those switches at the "sorry, you didn't reach 300" event. That should fix that. Maybe.

I'm just glad I finally made a game that wasn't missing files or full of game-breaking bugs!  You can't learn without doing it so I'm glad you do these game jams. I've learned so much about RPG Maker over the last few years from watching your tutorials and streams.

Now I just need to start thinking of what gimmick I want to try for January's jam!

Thank you! I had a lot more things at first but had to cut them because I had no time. There were rewards for battles won, quests and I wanted to expand the map. Maybe I'll continue working on it.

Yeah, I kind of suspected that would happen. I'm glad you had fun at first, though!

Thanks for playing it!

Very cute art!

I love the 3D map!

OOPS! it should be 2d6 + Prowess, not the Modifier....

Thank you!

Further testing may be needed...

Thank you! I plan to work on the balance once the Jam is officially over.  The KO knife is set at like 40% chance, but it seems to work all the time. I plan to reduce the HP of like the second half of the bosses.  Also I have a map that I had to cut out for time, which will help with the levelling. I think.

Yeah, I didn't give my self enough time to balance the battles better. Thank you for playing and commenting. I appreciate it.

I have some bugs to fix after jam is over. Thanks for playing!

I made some last minute changes to tilesets, so that explains the mapping issues. Also why you were able to get stuck at the hideout guard. Originally, you couldn't  stand below him. I'll check out that sound bug too. I guess I was beaten by "crunch time" lol.  Thanks for playing my game!

What a disaster. I'm going to rework this game, clear up the plot, fix the battles and deploy it correctly.  Oh and give it an actual title.

It'll be longer and tell the story I didn't have time to tell  without having too much text.  I'm struggling with this whole experience but like they say: what doesn't kill you makes you stronger.

Thanks to everyone who played it and offered criticism. I truly appreciate it!

Thanks for giving it a try.

Fantastic! That mech was awesome. II spend a few minutes just trying to figure out how you made it.

Good grief. Thanks again. I fixed the issues.  I wish you good luck, too!

Thank you for the comment.   I wasn't sure what I was doing, but I now uploaded the Zip file of the whole game.

Sorry, I''m new to all this. I took down the exe file and uploaded a zip file.