My Game Crashed, here's the text from the traceback file
I'm sorry, but an uncaught exception occurred.
While loading <'Composite' (530, 530) (0, 0) <'Composite' (530, 530) (0, 0) <'Composite' (530, 530) (0, 0) <'Composite' (530, 530) (0, 0) <'Image' u'CHAR/celica/celica_doggy_fuck5.png'> (0, 0) <'Recolor' <'Image' u'CHAR/celica/celica_doggy_fuck_headforward5.png'> 255 255 255 255 True>> (0, 0) <'Recolor' <'Image' u'CHAR/celica/celica_doggy_fuck_face_jaded5.png'> 255 255 255 255 True>> (0, 0) <'Recolor' <'Image' u'CHAR/celica/celica_doggy_fuck_feet_normal5.png'> 255 255 255 255 True>> (0, 0) <'Recolor' <'Image' u'CHAR/celica/celica_doggy_fuck_grab_doggy_behind_hornet5.png'> 255 255 255 255 True>>:
File "game/renpy_battle.rpy", line 803, in <module>
File "game/sayer.rpy", line 263, in sayer
error: Out of memory
-- Full Traceback ------------------------------------------------------------
Full traceback:
File "renpy/bootstrap.py", line 326, in bootstrap
renpy.main.main()
File "renpy/main.py", line 617, in main
run(restart)
File "renpy/main.py", line 148, in run
renpy.execution.run_context(True)
File "renpy/execution.py", line 922, in run_context
context.run()
File "script.rpyc", line 418, in script call
File "renpy_events_explore_find.rpyc", line 104, in script call
File "renpy_battle.rpyc", line 188, in script call
File "renpy_battle.rpyc", line 803, in script
File "script.rpyc", line 418, in script call
File "renpy_events_explore_find.rpyc", line 104, in script call
File "renpy_battle.rpyc", line 188, in script call
File "renpy_battle.rpyc", line 803, in script
File "renpy/ast.py", line 922, in execute
renpy.python.py_exec_bytecode(self.code.bytecode, self.hide, store=self.store)
File "renpy/python.py", line 2218, in py_exec_bytecode
exec(bytecode, globals, locals)
File "game/renpy_battle.rpy", line 803, in <module>
File "game/sayer.rpy", line 263, in sayer
File "renpy/exports.py", line 1417, in say
who(what, *args, **kwargs)
File "renpy/character.py", line 1219, in __call__
self.do_display(who, what, cb_args=self.cb_args, dtt=dtt, **display_args)
File "renpy/character.py", line 871, in do_display
**display_args)
File "renpy/character.py", line 621, in display_say
rv = renpy.ui.interact(mouse='say', type=type, roll_forward=roll_forward)
File "renpy/ui.py", line 298, in interact
rv = renpy.game.interface.interact(roll_forward=roll_forward, **kwargs)
File "renpy/display/core.py", line 3276, in interact
repeat, rv = self.interact_core(preloads=preloads, trans_pause=trans_pause, pause=pause, pause_start=pause_start, **kwargs)
File "renpy/display/core.py", line 3792, in interact_core
self.draw_screen(root_widget, fullscreen_video, (not fullscreen_video) or video_frame_drawn)
File "renpy/display/core.py", line 2521, in draw_screen
renpy.config.screen_height,
File "render.pyx", line 492, in renpy.display.render.render_screen
File "render.pyx", line 263, in renpy.display.render.render
File "renpy/display/layout.py", line 786, in render
surf = render(child, width, height, cst, cat)
File "render.pyx", line 170, in renpy.display.render.render
File "render.pyx", line 263, in renpy.display.render.render
File "renpy/display/layout.py", line 786, in render
surf = render(child, width, height, cst, cat)
File "render.pyx", line 170, in renpy.display.render.render
File "render.pyx", line 263, in renpy.display.render.render
File "renpy/display/layout.py", line 786, in render
surf = render(child, width, height, cst, cat)
File "render.pyx", line 170, in renpy.display.render.render
File "render.pyx", line 263, in renpy.display.render.render
File "renpy/display/screen.py", line 681, in render
child = renpy.display.render.render(self.child, w, h, st, at)
File "render.pyx", line 170, in renpy.display.render.render
File "render.pyx", line 263, in renpy.display.render.render
File "renpy/display/layout.py", line 786, in render
surf = render(child, width, height, cst, cat)
File "render.pyx", line 170, in renpy.display.render.render
File "render.pyx", line 263, in renpy.display.render.render
File "renpy/display/layout.py", line 1193, in render
st, at)
File "render.pyx", line 170, in renpy.display.render.render
File "render.pyx", line 263, in renpy.display.render.render
File "renpy/display/transform.py", line 708, in render
return transform_render(self, width, height, st, at)
File "accelerator.pyx", line 140, in renpy.display.accelerator.transform_render
File "render.pyx", line 263, in renpy.display.render.render
File "renpy/display/anim.py", line 399, in render
im = renpy.display.render.render(image, width, height, t, at)
File "render.pyx", line 170, in renpy.display.render.render
File "render.pyx", line 263, in renpy.display.render.render
File "renpy/display/im.py", line 607, in render
return cache.get(self, render=True)
File "renpy/display/im.py", line 271, in get
surf = image.load()
File "renpy/display/im.py", line 814, in load
rv.blit(cache.get(im), pos)
File "renpy/display/im.py", line 271, in get
surf = image.load()
File "renpy/display/im.py", line 811, in load
rv = renpy.display.pgrender.surface(size, True)
File "renpy/display/pgrender.py", line 119, in surface
surf = Surface((width + 4, height + 4), 0, sample)
File "src/pygame_sdl2/surface.pyx", line 164, in pygame_sdl2.surface.Surface.__init__
error: Out of memory
Windows-10-10.0.22000
Ren'Py 7.4.6.1693
Town of Magic 0.38.000
Mon Oct 25 21:56:48 2021