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AntSwift1

7
Posts
A member registered Apr 17, 2021

Recent community posts

Where can I find the water for the parched guy by the airport, and the doujin for the guy in residence? I've been searching for a while and can't find anything

Both McAfee and Virus Total say this is a virus

why does this game crash so much

My Game Crashed, here's the text from the traceback file


I'm sorry, but an uncaught exception occurred.

While loading <'Composite' (530, 530) (0, 0) <'Composite' (530, 530) (0, 0) <'Composite' (530, 530) (0, 0) <'Composite' (530, 530) (0, 0) <'Image' u'CHAR/celica/celica_doggy_fuck5.png'> (0, 0) <'Recolor' <'Image' u'CHAR/celica/celica_doggy_fuck_headforward5.png'> 255 255 255 255 True>> (0, 0) <'Recolor' <'Image' u'CHAR/celica/celica_doggy_fuck_face_jaded5.png'> 255 255 255 255 True>> (0, 0) <'Recolor' <'Image' u'CHAR/celica/celica_doggy_fuck_feet_normal5.png'> 255 255 255 255 True>> (0, 0) <'Recolor' <'Image' u'CHAR/celica/celica_doggy_fuck_grab_doggy_behind_hornet5.png'> 255 255 255 255 True>>:

  File "game/renpy_battle.rpy", line 803, in <module>

  File "game/sayer.rpy", line 263, in sayer

error: Out of memory

-- Full Traceback ------------------------------------------------------------

Full traceback:

  File "renpy/bootstrap.py", line 326, in bootstrap

    renpy.main.main()

  File "renpy/main.py", line 617, in main

    run(restart)

  File "renpy/main.py", line 148, in run

    renpy.execution.run_context(True)

  File "renpy/execution.py", line 922, in run_context

    context.run()

  File "script.rpyc", line 418, in script call

  File "renpy_events_explore_find.rpyc", line 104, in script call

  File "renpy_battle.rpyc", line 188, in script call

  File "renpy_battle.rpyc", line 803, in script

  File "script.rpyc", line 418, in script call

  File "renpy_events_explore_find.rpyc", line 104, in script call

  File "renpy_battle.rpyc", line 188, in script call

  File "renpy_battle.rpyc", line 803, in script

  File "renpy/ast.py", line 922, in execute

    renpy.python.py_exec_bytecode(self.code.bytecode, self.hide, store=self.store)

  File "renpy/python.py", line 2218, in py_exec_bytecode

    exec(bytecode, globals, locals)

  File "game/renpy_battle.rpy", line 803, in <module>

  File "game/sayer.rpy", line 263, in sayer

  File "renpy/exports.py", line 1417, in say

    who(what, *args, **kwargs)

  File "renpy/character.py", line 1219, in __call__

    self.do_display(who, what, cb_args=self.cb_args, dtt=dtt, **display_args)

  File "renpy/character.py", line 871, in do_display

    **display_args)

  File "renpy/character.py", line 621, in display_say

    rv = renpy.ui.interact(mouse='say', type=type, roll_forward=roll_forward)

  File "renpy/ui.py", line 298, in interact

    rv = renpy.game.interface.interact(roll_forward=roll_forward, **kwargs)

  File "renpy/display/core.py", line 3276, in interact

    repeat, rv = self.interact_core(preloads=preloads, trans_pause=trans_pause, pause=pause, pause_start=pause_start, **kwargs)

  File "renpy/display/core.py", line 3792, in interact_core

    self.draw_screen(root_widget, fullscreen_video, (not fullscreen_video) or video_frame_drawn)

  File "renpy/display/core.py", line 2521, in draw_screen

    renpy.config.screen_height,

  File "render.pyx", line 492, in renpy.display.render.render_screen

  File "render.pyx", line 263, in renpy.display.render.render

  File "renpy/display/layout.py", line 786, in render

    surf = render(child, width, height, cst, cat)

  File "render.pyx", line 170, in renpy.display.render.render

  File "render.pyx", line 263, in renpy.display.render.render

  File "renpy/display/layout.py", line 786, in render

    surf = render(child, width, height, cst, cat)

  File "render.pyx", line 170, in renpy.display.render.render

  File "render.pyx", line 263, in renpy.display.render.render

  File "renpy/display/layout.py", line 786, in render

    surf = render(child, width, height, cst, cat)

  File "render.pyx", line 170, in renpy.display.render.render

  File "render.pyx", line 263, in renpy.display.render.render

  File "renpy/display/screen.py", line 681, in render

    child = renpy.display.render.render(self.child, w, h, st, at)

  File "render.pyx", line 170, in renpy.display.render.render

  File "render.pyx", line 263, in renpy.display.render.render

  File "renpy/display/layout.py", line 786, in render

    surf = render(child, width, height, cst, cat)

  File "render.pyx", line 170, in renpy.display.render.render

  File "render.pyx", line 263, in renpy.display.render.render

  File "renpy/display/layout.py", line 1193, in render

    st, at)

  File "render.pyx", line 170, in renpy.display.render.render

  File "render.pyx", line 263, in renpy.display.render.render

  File "renpy/display/transform.py", line 708, in render

    return transform_render(self, width, height, st, at)

  File "accelerator.pyx", line 140, in renpy.display.accelerator.transform_render

  File "render.pyx", line 263, in renpy.display.render.render

  File "renpy/display/anim.py", line 399, in render

    im = renpy.display.render.render(image, width, height, t, at)

  File "render.pyx", line 170, in renpy.display.render.render

  File "render.pyx", line 263, in renpy.display.render.render

  File "renpy/display/im.py", line 607, in render

    return cache.get(self, render=True)

  File "renpy/display/im.py", line 271, in get

    surf = image.load()

  File "renpy/display/im.py", line 814, in load

    rv.blit(cache.get(im), pos)

  File "renpy/display/im.py", line 271, in get

    surf = image.load()

  File "renpy/display/im.py", line 811, in load

    rv = renpy.display.pgrender.surface(size, True)

  File "renpy/display/pgrender.py", line 119, in surface

    surf = Surface((width + 4, height + 4), 0, sample)

  File "src/pygame_sdl2/surface.pyx", line 164, in pygame_sdl2.surface.Surface.__init__

error: Out of memory

Windows-10-10.0.22000

Ren'Py 7.4.6.1693

Town of Magic 0.38.000

Mon Oct 25 21:56:48 2021

If you can't freely grind, can you add some kind of reward to monster battles? Winning feels so hollow.

A way to rebind the key bindings would be incredible.

I really like the story and combat, but I really dislike the progression system. Whenever I beat an enemy, it doesn't feel good, it just feels hollow, because I've wasted my time, money, resources, health, and mana for nothing in return. Can you make all enemies drop gold or items, rather than just goblins, and make enemy respawns a setting in the settings menu? Sorry if this is implemented in the late game, I never got there. Oh, and I know you can grind for cash in the blacksmith place, but it's just really slow and annoying compared to the good combat. And if stealth is how you're "supposed" to play, could you make it so that there are no mandatory encounters? Kind of defeats the purpose.