Although I did get a bit frustrated with the difficulty and gave up before the end, I wasn't actually bothered by it, nor the "cheap deaths" (they felt deliberate and give the game some personality in my opinion).
What did bother me was the control, the character feels heavy and floaty (if that makes sense). More specifically, it takes too long for him to start moving, and to turn in mid-air, while on the other hand he stops very suddenly. This may be my personal preference, but if the control felt better I would have gladly stuck with it to the end.
It was still fun and the animations are great!